#region planet
- type: entity
  name: mercenary spawner
  id: SpawnMobMercenaryT1
  parent: MarkerBase
  suffix: AI, Hostile, T1
  components:
  - type: Sprite
    layers:
    - state: red
    - state: ai
    - sprite: _NF/Mobs/Species/Templates/human.rsi
      state: human
    - sprite: Clothing/Uniforms/Jumpsuit/color.rsi
      state: equipped-INNERCLOTHING
      color: "#404029"
    - sprite: Clothing/Shoes/Boots/mercboots.rsi
      state: equipped-FEET
    - sprite: Clothing/Hands/Gloves/mercbattle.rsi
      state: equipped-HAND
    - sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
      state: equipped-OUTERCLOTHING
    - sprite: Clothing/Mask/merc.rsi
      state: equipped-MASK
    - sprite: Clothing/Head/Helmets/merc_helmet.rsi
      state: equipped-HELMET
    - sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi
      state: wielded-inhand-right
  - type: RandomSpawner
    prototypes:
    - MobMercenarySoldierKnife
    - MobMercenarySoldierPistol
    - MobMercenarySoldierNovalite
    chance: 1
    offset: 0.0
    rarePrototypes:
    - SpawnMobMercenaryT2
    rareChance: 0.05

- type: entity
  name: mercenary spawner
  id: SpawnMobMercenaryT2
  parent: MarkerBase
  suffix: AI, Hostile, T2
  components:
  - type: Sprite
    layers:
    - state: red
    - state: ai
    - sprite: _NF/Mobs/Species/Templates/human.rsi
      state: human
    - sprite: Clothing/Uniforms/Jumpsuit/color.rsi
      state: equipped-INNERCLOTHING
      color: "#3d5c87"
    - sprite: Clothing/Shoes/Boots/combatboots.rsi
      state: equipped-FEET
    - sprite: Clothing/Hands/Gloves/fingerless.rsi
      state: equipped-HAND
    - sprite: Clothing/OuterClothing/Armor/security_slim.rsi
      state: equipped-OUTERCLOTHING
    - sprite: Clothing/Mask/gas.rsi
      state: equipped-MASK
    - sprite: Clothing/Head/Helmets/security.rsi
      state: equipped-HELMET
    - sprite: Objects/Weapons/Guns/Shotguns/db_shotgun_inhands_64x.rsi
      state: wielded-inhand-right
  - type: RandomSpawner
    prototypes:
    - MobMercenaryBreacherShotgun
    - MobMercenarySoldierRevolver
    - MobMercenaryBreacherMachete
    chance: 1
    offset: 0.0
    rarePrototypes:
    - SpawnMobMercenaryT3
    rareChance: 0.1

- type: entity
  name: mercenary spawner
  id: SpawnMobMercenaryT3
  parent: MarkerBase
  suffix: AI, Hostile, T3
  components:
  - type: Sprite
    layers:
    - state: red
    - state: ai
    - sprite: _NF/Mobs/Species/Templates/human.rsi
      state: human
    - sprite: Clothing/Uniforms/Jumpsuit/color.rsi
      state: equipped-INNERCLOTHING
      color: "#2e687a"
    - sprite: Clothing/Shoes/Boots/combatboots.rsi
      state: equipped-FEET
    - sprite: Clothing/Hands/Gloves/fingerless.rsi
      state: equipped-HAND
    - sprite: Clothing/OuterClothing/Armor/security_slim.rsi
      state: equipped-OUTERCLOTHING
    - sprite: Clothing/Mask/medicalsecurity.rsi
      state: equipped-MASK
    - sprite: Clothing/Head/Helmets/light_riot.rsi
      state: equipped-HELMET
    - sprite: Objects/Specific/Medical/Surgery/saw.rsi
      state: electric-inhand-right
    - sprite: Objects/Weapons/Guns/Battery/laser_retro.rsi
      state: inhand-right-3
  - type: RandomSpawner
    prototypes:
    - MobMercenarySpecialistMedic
    - MobMercenarySpecialistAssault
    chance: 1
    offset: 0.0
    rarePrototypes:
    - MobMercenarySpecialistMedic
    - MobMercenarySpecialistAssault
    rareChance: 0.2

#region space
- type: entity
  id: SpawnMobMercenaryEVAT1
  parent: SpawnMobMercenaryT1
  components:
  - type: RandomSpawner
    prototypes:
    - MobMercenarySoldierEVAKnife
    - MobMercenarySoldierEVAPistol
    - MobMercenarySoldierEVANovalite
    chance: 1
    offset: 0.0
    rarePrototypes:
    - SpawnMobMercenaryEVAT2
    rareChance: 0.05

- type: entity
  id: SpawnMobMercenaryEVAT2
  parent: SpawnMobMercenaryT2
  components:
  - type: RandomSpawner
    prototypes:
    - MobMercenaryBreacherEVAMachete
    - MobMercenaryBreacherEVARevolver
    - MobMercenaryBreacherEVAShotgun
    chance: 1
    offset: 0.0
    rarePrototypes:
    - SpawnMobMercenaryEVAT3
    rareChance: 0.05

- type: entity
  id: SpawnMobMercenaryEVAT3
  parent: SpawnMobMercenaryT3
  components:
  - type: RandomSpawner
    prototypes:
    - MobMercenarySpecialistEVAMedic
    - MobMercenarySpecialistEVAAssault
    chance: 1
    offset: 0.0
    rarePrototypes:
    - MobMercenarySpecialistEVAMedic
    - MobMercenarySpecialistEVAAssault
    rareChance: 0.05
