# DEPARTMENTS
#region Command
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorCaptain
  parent: NFBaseLockerGridInvWallColor
  name: captain EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#42658d"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#42658d"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#cbbd60"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#cbbd60"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorSr
  parent: NFBaseLockerGridInvWallColor
  name: station representative EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#09300b"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#09300b"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#f2b833"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#f2b833"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: AccessReader
    access: [["HeadOfPersonnel"]]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorStc
  parent: LockerWallColorBase
  name: station traffic Controller EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#1560bd"
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#1560bd"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#fe5c00"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#fe5c00"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: AccessReader
    access: [["StationTrafficController"]]

#region Engineering
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorEngineer
  parent: NFBaseLockerGridInvWallColor
  name: engineer EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#ead152"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#ead152"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#a7333b"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#a7333b"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorAtmosTech
  parent: NFBaseLockerGridInvWallColor
  name: atmospheric technician EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#ead152"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#ead152"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#00a5ff"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#00a5ff"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

#region Supply
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorCargo
  parent: NFBaseLockerGridInvWallColor
  name: cargo technician EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#b3863c"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#b3863c"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#707070"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#707070"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorSalvage
  parent: NFBaseLockerGridInvWallColor
  name: salvage specialist EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#b3863c"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#b3863c"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#76417b"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#76417b"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

#region Medical
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorMedical
  parent: NFBaseLockerGridInvWallColor
  name: doctor EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#5a96bb"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#5a96bb"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#d6e6f3"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#d6e6f3"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorParamedic
  parent: NFBaseLockerGridInvWallColor
  name: paramedic EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#2c6946"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#2c6946"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#8c1e50"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#8c1e50"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

#region Research
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorScientist
  parent: NFBaseLockerGridInvWallColor
  name: scientist EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#edeaea"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#edeaea"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#9c0de1"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#9c0de1"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

#region Service
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorJanitor
  parent: NFBaseLockerGridInvWallColor
  name: janitor EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#7100a4"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#7100a4"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#fff4e2"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#fff4e2"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorMail
  parent: NFBaseLockerGridInvWallColor
  name: mail carrier EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#0080b8"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#0080b8"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#cfefff"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#cfefff"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorHydroponics
  parent: NFBaseLockerGridInvWallColor
  name: botanist EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#5fa31e"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#5fa31e"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#074dd1"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#074dd1"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorServiceWorker
  parent: NFBaseLockerGridInvWallColor
  name: service worker EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#707070"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#707070"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#7ca862"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#7ca862"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorChaplain
  parent: NFBaseLockerGridInvWallColor
  name: chaplain EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#3e3e48"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#3e3e48"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#ffce5b"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#ffce5b"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

#region NFSD / Security
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorNfsd
  parent: NFBaseLockerGridInvWallColor
  name: NFSD EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#a9947d"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#a9947d"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#384d2f"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#384d2f"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: AccessReader
    access: [["Security"]]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

#region Wildcards
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorContractor
  parent: NFBaseLockerGridInvWallColor
  name: contractor EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#fff4e2"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#fff4e2"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#3e3e48"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#3e3e48"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorPilot
  parent: NFBaseLockerGridInvWallColor
  name: pilot EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#496ea0"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#496ea0"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#ea6400"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#ea6400"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorMercenary
  parent: NFBaseLockerGridInvWallColor
  name: mercenary EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#7b7b3f"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#7b7b3f"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#b8b873"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#b8b873"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorPrivateSec
  parent: NFBaseLockerGridInvWallColor
  name: private security EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#935c3f"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#935c3f"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#2286bd"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#2286bd"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

#region Generic
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorGeneric
  parent: NFBaseLockerGridInvWallColor
  name: EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#707070"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#707070"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#fff4e2"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#fff4e2"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorEmergency
  parent: NFBaseLockerGridInvWallColor
  name: emergency EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#a3d7ff"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#a3d7ff"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#e9ebec"
    - state: door-decal-eva-01
      map: [ decal2 ]
      color: "#e9ebec"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

#region Player Factions
- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorLvhi
  parent: NFBaseLockerGridInvWallColor
  name: LVHI EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#283846"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#283846"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#e48545"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#e48545"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorFsa
  parent: NFBaseLockerGridInvWallColor
  name: FSA EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#59593d"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#59593d"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#a66300"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#EEF5F7"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorFsb
  parent: NFBaseLockerGridInvWallColor
  name: FSB EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#8497B2"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#8497B2"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#e48545"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#EEF5F7"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva

- type: entity
  categories: [ HideSpawnMenu ] # debloat spawn menu
  id: LockerWallEVAColorFsc
  parent: NFBaseLockerGridInvWallColor
  name: FSC EVA wall locker
  components:
  - type: Sprite
    layers:
    - state: base
      map: ["enum.StorageVisualLayers.Base"]
      color: "#d7d7c4"
    - state: fillEva-0
      map: ["enum.StorageFillLayers.Fill"]
    - state: door
      map: ["enum.StorageVisualLayers.Door"]
      color: "#b6a895"
    - state: door-decal-line-01
      map: [ decal1 ]
      color: "#d7d7c4"
    - state: door-decal-eva-02
      map: [ decal2 ]
      color: "#d7d7c4"
    - state: welded
      visible: false
      map: ["enum.WeldableLayers.BaseWelded"]
    - state: locked
      map: ["enum.LockVisualLayers.Lock"]
  - type: StorageFillVisualizer
    maxFillLevels: 6
    fillBaseName: fillEva
