<Document>
  # Explorers

  These foolhardy souls scavenge through ruins for the promise of loot and high adventure, similar to you. Unlike you, however, they do not possess the license to operate in NT-controlled space. Exterminate with prejudice.

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # Known Variants
  # "Looter"

  Armed with a trusty pickaxe and greed, every group needs its grunts.

  <Box>
  <GuideEntityEmbed Entity="MobExplorerMeleeT1"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4.5 m/s[bold][color=#a4885c]*[/color][/bold]
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 6 [color=red]Blunt[/color], 6 [color=yellow]Piercing[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] none
  - [bold][color=#a4885c]Special abilities:[/color][/bold] none

  [bold][color=#a4885c]*[/color][/bold] - [italic]an average human can run at 4.5 m/s and walk at 2.5 m/s.[/italic]

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # "Scrapper"

  Proto-kinetic accelerator in one hand, flashlight in the other, beer in the belly. That's how you explore.

  <Box>
  <GuideEntityEmbed Entity="MobExplorerRangedT1"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 12 [color=red]Blunt[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] none
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (unwielded PKA)

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # "Scavenger"

  A looter that scavenged enough coins to afford some decent equipment.

  <Box>
  <GuideEntityEmbed Entity="MobExplorerMeleeT2"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4.5 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 7 [color=red]Blunt[/color], 6 [color=red]Slash[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 10%; [color=orange]Heat[/color] 5%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] none

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # "Salvager"

  Sawn-off proto-kinetic accelerator in one hand, crusher dagger in the other, magm-ale both in the belly and in the hardsuit's boots.

  <Box>
  <GuideEntityEmbed Entity="MobExplorerRangedT2"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 12 [color=red]Blunt[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 10%; [color=orange]Heat[/color] 5%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (unwielded PKA)

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # "Miner"

  Drilling in the name of... drilling. No rock formation can withstand the power of dual-wielded mining drills - good thing you aren't a rock.

  <Box>
  <GuideEntityEmbed Entity="MobExplorerMeleeT3"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4.5 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 2 [color=red]Blunt[/color], 2 [color=red]Slash[/color], 2 [color=yellow]Piercing[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 15%; [color=orange]Heat[/color] 10%; [color=orange]Caustic[/color] 15%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] none

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # "Explorer"

  Veteran scrappers, these salvagers are wealthy enough to explore abandoned ruins for the adrenaline rush and adventure alone.

  <Box>
  <GuideEntityEmbed Entity="MobExplorerRangedT3"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 16 [color=red]Blunt[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 15%; [color=orange]Heat[/color] 10%; [color=orange]Caustic[/color] 15%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (wielded PKA)

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # "Hauler"

  Loaded with heavy equipment for industrial-scale looting. Pardon me, "asset recovery".

  [color=#a4885c]Immunity[/color]: invulnerable to specific types of damage.

  <Box>
  <GuideEntityEmbed Entity="MobExplorerHauler"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 200 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4.5 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 20 [color=red]Blunt[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color] 30%; [color=red]Slash[/color] 50%; [color=yellow]Piercing[/color] 30%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Damage weaknesses:[/color][/bold] [color=orange]Structural[/color] 20%; [color=orange]Shock[/color] 50%; [color=lime]Radiation[/color] 20%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Immunity ([color=orange]Cold[/color], [color=lime]Poison[/color], [color=#9A54BF]Asphyxiation[/color], [color=#9A54BF]Bloodloss[/color], [color=#da8b8b]Cellular[/color])

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # "Explorer captain"

  Fearless and battle-hardened salvage team leaders, it takes years picking through the darkest corners of space and navigating the galaxy's criminal underbelly of the galaxy before you can become a captain. Not to be underestimated.

  <Box>
  <GuideEntityEmbed Entity="MobExplorerBoss"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 120 (crit), 150 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4.5 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 16 [color=orange]Heat[/color], 4 [color=yellow]Piercing[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color] and [color=red]Slash[/color] 50%; [color=yellow]Piercing[/color] 50%; [color=orange]Heat[/color] 30%; [color=orange]Caustic[/color] 50%
  - [bold][color=#a4885c]Special abilities: Deflection (2.5%)

  [bold][color=#a4885c]________________________________________________________________________[/color]

  # Mission Objectives
  ## Elimination
  <Box>
  <GuideEntityEmbed Entity="MobExplorerBoss"/>
  </Box>
  Eliminate a large and dangerous creature - an [color=#a4885c]explorer captain[/color] within given time constraints.

  ## Destruction
  <Box>
  <GuideEntityEmbed Entity="ExplorersLootRadar"/>
  </Box>
  Destroy a certain number of [color=#a4885c]salvage radars[/color] within given time constraints.
</Document>
