# If you add a new trait, make sure to add the corresponding component to the whitelist in \Resources\Prototypes\Entities\Mobs\Player\clone.yml so it gets copied to clones correctly!

# 1 Cost

- type: trait
  id: DwarfAccent
  name: trait-dwarf-accent-name
  description: trait-dwarf-accent-desc
  category: SpeechTraits
  cost: 1
  components:
  - type: ReplacementAccent
    accent: dwarf

- type: trait
  id: StreetpunkAccent
  name: trait-streetpunk-accent-name
  description: trait-streetpunk-accent-desc
  category: SpeechTraits
  cost: 1
  components:
  - type: StreetpunkAccent

- type: trait
  id: ScandinavianAccent
  name: trait-scandinavian-name
  description: trait-scandinavian-desc
  category: SpeechTraits
  cost: 1
  components:
  - type: ScandinavianAccent

- type: trait
  id: NFRussianAccent
  name: trait-russian-accent-name
  description: trait-russian-accent-desc
  category: SpeechTraits
  cost: 1
  components:
  - type: RussianAccent

# 2 Cost

- type: trait
  id: GoblinAccent
  name: trait-goblin-accent-name
  description: trait-goblin-accent-desc
  category: SpeechTraits
  cost: 2
  components:
  - type: GoblinAccent

- type: trait
  id: LizardAccent
  name: trait-lizard-accent-name
  description: trait-lizard-accent-desc
  category: SpeechTraits
  cost: 2
  components:
  - type: LizardAccent

- type: trait
  id: MothAccent
  name: trait-moth-accent-name
  description: trait-moth-accent-desc
  category: SpeechTraits
  cost: 2
  components:
  - type: MothAccent
  - type: ZombieAccentOverride
    accent: zombieMoth
