#region full stacks
- type: entity
  id: NFInflatableWallStack
  parent: [ BaseItem, RecyclableItemPlasticSmall ]
  name: inflatable wall
  suffix: Full
  components:
    - type: Stack
      stackType: NFInflatableWall
      count: 10
    - type: Sprite
      sprite: _NF/Objects/Misc/inflatable_wall.rsi
      state: item_wall
    - type: Item
      size: Small
      sprite: _NF/Objects/Misc/inflatable_wall.rsi
    - type: SpawnAfterInteract
      prototype: NFInflatableWall
      doAfter: 1
      removeOnInteract: true
    - type: PhysicalComposition
    - type: ConstructionMaterials

- type: entity
  id: NFInflatableDoorStack
  parent: [ BaseItem, RecyclableItemPlasticSmall ]
  name: inflatable door
  suffix: Full
  components:
    - type: Stack
      stackType: NFInflatableDoor
      count: 4
    - type: Sprite
      sprite: _NF/Objects/Misc/inflatable_door.rsi
      state: item_door
    - type: Item
      sprite: _NF/Objects/Misc/inflatable_door.rsi
      size: Small
    - type: SpawnAfterInteract
      prototype: NFInflatableDoor
      doAfter: 1
      removeOnInteract: true
    - type: PhysicalComposition
    - type: ConstructionMaterials

- type: entity
  id: NFInflatableDockStack
  parent: [ BaseItem, RecyclableItemPlasticSmall ]
  name: inflatable external airlock
  suffix: Full
  components:
    - type: Stack
      stackType: NFInflatableDock
      count: 2
    - type: Sprite
      sprite: _NF/Objects/Misc/inflatable_dock.rsi
      state: item_door
    - type: Item
      sprite: _NF/Objects/Misc/inflatable_dock.rsi
      size: Small
    - type: SpawnAfterInteract
      prototype: NFInflatableDock
      doAfter: 1
      removeOnInteract: true
    - type: PhysicalComposition
    - type: ConstructionMaterials

- type: entity
  id: NFInflatableWindowStack
  parent: [ BaseItem, RecyclableItemPlasticSmall ]
  name: inflatable window
  suffix: Full
  components:
    - type: Stack
      stackType: NFInflatableWindow
      count: 10
    - type: Sprite
      sprite: _NF/Objects/Misc/inflatable_window.rsi
      state: item_window
    - type: Item
      sprite: _NF/Objects/Misc/inflatable_window.rsi
      size: Small
    - type: SpawnAfterInteract
      prototype: NFInflatableWindow
      doAfter: 1
      removeOnInteract: true
    - type: PhysicalComposition
    - type: ConstructionMaterials

- type: entity
  id: NFInflatableDoorWindowStack
  parent: [ BaseItem, RecyclableItemPlasticSmall ]
  name: inflatable windoor
  suffix: Full
  components:
    - type: Stack
      stackType: NFInflatableDoorWindow
      count: 10
    - type: Sprite
      sprite: _NF/Objects/Misc/inflatable_door_window.rsi
      state: item_door
    - type: Item
      sprite: _NF/Objects/Misc/inflatable_door_window.rsi
      size: Small
    - type: SpawnAfterInteract
      prototype: NFInflatableDoorWindow
      doAfter: 1
      removeOnInteract: true
    - type: PhysicalComposition
    - type: ConstructionMaterials

- type: entity
  id: NFInflatableCrateStack
  parent: [ BaseItem, RecyclableItemPlasticSmall ]
  name: inflatable crate
  suffix: Full
  components:
    - type: Stack
      stackType: NFInflatableCrate
      count: 4
    - type: Sprite
      sprite: _NF/Objects/Misc/inflatable_crate.rsi
      state: item-folded
    - type: Item
      sprite: _NF/Objects/Misc/inflatable_crate.rsi
      size: Small
    - type: SpawnAfterInteract
      prototype: NFInflatableCrate
      doAfter: 1
      removeOnInteract: true
    - type: PhysicalComposition
    - type: ConstructionMaterials

- type: entity
  name: inflatable floor
  parent: FloorTileItemBase
  id: NFInflatableFloorStack
  description: These couldn't work as a throwing weapon.
  suffix: Full
  components:
  - type: Stack
    stackType: NFInflatableFloor
    count: 30
  - type: Sprite
    sprite: /Textures/_NF/Objects/Misc/inflatable_floor.rsi
    state: item_inflatable_floor
  - type: Item
    sprite: /Textures/_NF/Objects/Misc/inflatable_floor.rsi
  - type: FloorTile
    outputs:
      - NFInflatablePlating
  - type: DamageOtherOnHit
    damage:
      types:
        Blunt: 0
  - type: DamageOnLand
    damage:
      types:
        Blunt: 0

#region partial stacks
- type: entity
  parent: NFInflatableWallStack
  id: NFInflatableWallStack5
  suffix: 5
  components:
    - type: Sprite
      state: item_wall
    - type: Stack
      count: 5

- type: entity
  parent: NFInflatableWallStack
  id: NFInflatableWallStack1
  suffix: 1
  components:
    - type: Sprite
      state: item_wall
    - type: Stack
      count: 1

- type: entity
  parent: NFInflatableDoorStack
  id: NFInflatableDoorStack1
  suffix: 1
  components:
    - type: Sprite
      state: item_door
    - type: Stack
      count: 1

- type: entity
  parent: NFInflatableDockStack
  id: NFInflatableDockStack1
  suffix: 1
  components:
    - type: Sprite
      state: item_door
    - type: Stack
      count: 1

- type: entity
  parent: NFInflatableDoorWindowStack
  id: NFInflatableDoorWindowStack1
  suffix: 1
  components:
    - type: Sprite
      state: item_door
    - type: Stack
      count: 1

- type: entity
  parent: NFInflatableWindowStack
  id: NFInflatableWindowStack5
  suffix: 5
  components:
    - type: Sprite
      state: item_window
    - type: Stack
      count: 5

- type: entity
  parent: NFInflatableWindowStack
  id: NFInflatableWindowStack1
  suffix: 1
  components:
    - type: Sprite
      state: item_window
    - type: Stack
      count: 1

- type: entity
  parent: NFInflatableCrateStack
  id: NFInflatableCrateStack1
  suffix: 1
  components:
    - type: Sprite
      state: item-folded
    - type: Stack
      count: 1

- type: entity
  parent: NFInflatableFloorStack
  id: NFInflatableFloorStack1
  suffix: 1
  components:
    - type: Sprite
      state: item_inflatable_floor
    - type: Stack
      count: 1
