- type: entity
  name: spawn punk
  id: SpawnMobPunkT1
  parent: MarkerBasePlaceFree
  suffix: AI, Hostile, T1
  components:
  - type: Sprite
    layers:
    - state: red
    - sprite: Objects/Weapons/Melee/baseball_bat.rsi
      state: icon
    - state: ai
  - type: RandomSpawner
    prototypes:
    - MobPunkGangerMeleeT1
    - MobPunkGangerMeleeT1
    - MobPunkGangerPistol
    chance: 1
    offset: 0.0
    rarePrototypes:
    - SpawnMobPunkT2
    rareChance: 0.05

- type: entity
  name: spawn punk
  id: SpawnMobPunkT2
  parent: MarkerBasePlaceFree
  suffix: AI, Hostile, T2
  components:
  - type: Sprite
    layers:
    - state: red
    - sprite: Objects/Weapons/Melee/baseball_bat.rsi
      state: icon
    - state: ai
  - type: RandomSpawner
    prototypes:
    - MobPunkGangerMeleeT2
    - MobPunkGangerMeleeT2
    - MobPunkGangerShotgun
    chance: 1
    offset: 0.0
    rarePrototypes:
    - SpawnMobPunkT3
    rareChance: 0.05

- type: entity
  name: spawn punk
  id: SpawnMobPunkT3
  parent: MarkerBasePlaceFree
  suffix: AI, Hostile, T3
  components:
  - type: Sprite
    layers:
    - state: red
    - sprite: Objects/Weapons/Melee/baseball_bat.rsi
      state: icon
    - state: ai
  - type: RandomSpawner
    prototypes:
    - MobPunkGangerMeleeT3
    - MobPunkGangerMeleeT3
    - MobPunkGangerSmg
    chance: 1
    offset: 0.0
    #rarePrototypes:
    #- SpawnMobPunkT3
    #rareChance: 0.05

- type: entity
  name: spawn punk leader
  id: SpawnMobPunkLeader
  parent: MarkerBasePlaceFree
  suffix: AI, Hostile
  components:
  - type: Sprite
    layers:
    - state: red
    - sprite: Objects/Weapons/Melee/baseball_bat.rsi
      state: icon
    - state: ai
  - type: RandomSpawner
    prototypes:
    - MobPunkGangerLeader
    chance: 1
    offset: 0.0
