# Captain
- type: startingGear
  id: SyndicateNavalCaptainGearA
  equipment:
    head: ClothingHeadHatSyndieMAA
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackPython
    neck: ClothingNeckScarfStripedSyndieRed
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterCoatSyndieCapArmored
    back: ClothingBackpackSyndicateCaptainLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - PlasteelArmingSword

- type: startingGear
  id: SyndicateNavalCaptainGearB
  equipment:
    head: ClothingHeadHatSyndieMAA
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackPython
    neck: ClothingNeckScarfStripedSyndieRed
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterCoatSyndieCapArmored
    back: ClothingBackpackSyndicateCaptainLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - PlasteelArmingSword

- type: startingGear
  id: SyndicateNavalCaptainGearC
  equipment:
    head: ClothingHeadHatSyndieMAA
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackPython
    neck: ClothingNeckScarfStripedSyndieRed
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterCoatSyndieCapArmored
    back: ClothingBackpackSyndicateCaptainLootC
    pocket2: DoubleEmergencyAirTankFilled

- type: startingGear
  id: SyndicateNavalCaptainGearD
  equipment:
    head: ClothingHeadHatSyndieMAA
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackPython
    neck: ClothingNeckScarfStripedSyndieRed
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterCoatSyndieCapArmored
    back: ClothingBackpackSyndicateCaptainLootD
    pocket2: DoubleEmergencyAirTankFilled

# Engineer
- type: startingGear
  id: SyndicateNavalEngineerGearA
  equipment:
    head: ClothingHeadHatHardhatRed
    jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackShotgun
    belt: ClothingBeltUtility
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterArmorBasic
    back: ClothingBackpackSyndicateEngineerLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - ToolboxSyndicate

- type: startingGear
  id: SyndicateNavalEngineerGearB
  equipment:
    head: ClothingHeadHatHardhatRed
    jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackShotgun
    belt: ClothingBeltUtility
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterArmorBasic
    back: ClothingBackpackSyndicateEngineerLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - ToolboxEmergency

- type: startingGear
  id: SyndicateNavalEngineerGearC
  equipment:
    head: ClothingHeadHatHardhatRed
    jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackShotgun
    belt: ClothingBeltUtility
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterArmorBasic
    back: ClothingBackpackSyndicateEngineerLootC
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - ToolboxElectrical

- type: startingGear
  id: SyndicateNavalEngineerGearD
  equipment:
    head: ClothingHeadHatHardhatRed
    jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackShotgun
    belt: ClothingBeltUtility
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterArmorBasic
    back: ClothingBackpackSyndicateEngineerLootD
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - ToolboxMechanical

# Medic
- type: startingGear
  id: SyndicateNavalMedicGearA
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitParamedicSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesCombat
    belt: ClothingBeltMedical
    neck: ClothingNeckStethoscope
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterCoatAMG
    back: ClothingBackpackSyndicateMedicLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - SawAdvanced

- type: startingGear
  id: SyndicateNavalMedicGearB
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitParamedicSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesCombat
    belt: ClothingBeltMedical
    neck: ClothingNeckStethoscope
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterCoatAMG
    back: ClothingBackpackSyndicateMedicLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - ScalpelAdvanced

- type: startingGear
  id: SyndicateNavalMedicGearC
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitParamedicSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesCombat
    belt: ClothingBeltMedical
    neck: ClothingNeckStethoscope
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterCoatAMG
    back: ClothingBackpackSyndicateMedicLootC
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Drill

- type: startingGear
  id: SyndicateNavalMedicGearD
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitParamedicSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesCombat
    belt: ClothingBeltMedical
    neck: ClothingNeckStethoscope
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterCoatAMG
    back: ClothingBackpackSyndicateMedicLootD
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - SawImprov

# Syndicate Second Officer
- type: startingGear
  id: SyndicateNavalSecondOfficerGearA
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackLaserPistol
    eyes: ClothingEyesGlassesSunglasses
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterArmorBasic
    back: ClothingBackpackSyndicateSecondOfficerLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Cutlass

- type: startingGear
  id: SyndicateNavalSecondOfficerGearB
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackLaserPistol
    eyes: ClothingEyesGlassesSunglasses
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterArmorBasic
    back: ClothingBackpackSyndicateSecondOfficerLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Machete

- type: startingGear
  id: SyndicateNavalSecondOfficerGearC
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackLaserPistol
    eyes: ClothingEyesGlassesSunglasses
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterArmorBasic
    back: ClothingBackpackSyndicateSecondOfficerLootC
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CombatKnife

- type: startingGear
  id: SyndicateNavalSecondOfficerGearD
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackLaserPistol
    eyes: ClothingEyesGlassesSunglasses
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterArmorBasic
    back: ClothingBackpackSyndicateSecondOfficerLootD
    pocket2: DoubleEmergencyAirTankFilled

# Syndicate Security Operative
- type: startingGear
  id: SyndicateNavalOperatorGearA
  equipment:
    head: ClothingHeadHelmetSwatSyndicate
    jumpsuit: ClothingUniformJumpsuitOperative
    back: ClothingBackpackSyndicateOperativeLootA
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackSMG
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterArmorBulletproof
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - KukriKnife

- type: startingGear
  id: SyndicateNavalOperatorGearB
  equipment:
    head: ClothingHeadHelmetSwatSyndicate
    jumpsuit: ClothingUniformJumpsuitOperative
    back: ClothingBackpackSyndicateOperativeLootB
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackSMG
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterArmorBulletproof
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - KukriKnife

- type: startingGear
  id: SyndicateNavalOperatorGearC
  equipment:
    head: ClothingHeadHelmetSwatSyndicate
    jumpsuit: ClothingUniformJumpsuitOperative
    back: ClothingBackpackSyndicateOperativeLootC
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackSMG
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterArmorBulletproof
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Machete

- type: startingGear
  id: SyndicateNavalOperatorGearD
  equipment:
    head: ClothingHeadHelmetSwatSyndicate
    jumpsuit: ClothingUniformJumpsuitOperative
    back: ClothingBackpackSyndicateOperativeLootD
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackSMG
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterArmorBulletproof
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CombatKnife

# Syndicate Grenadier
- type: startingGear
  id: SyndicateNavalGrenadierGearA
  equipment:
    back: ClothingBackpackSyndicateGrenadierLootA
    head: ClothingHeadHelmetBombSuitSyndie
    jumpsuit: ClothingUniformJumpsuitPyjamaSyndicateRed
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackChinaLake
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterSuitBombSyndie
    pocket2: DoubleEmergencyAirTankFilled

- type: startingGear
  id: SyndicateNavalGrenadierGearB
  equipment:
    back: ClothingBackpackSyndicateGrenadierLootB
    head: ClothingHeadHelmetBombSuitSyndie
    jumpsuit: ClothingUniformJumpsuitPyjamaSyndicateRed
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackChinaLake
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterSuitBombSyndie
    pocket2: DoubleEmergencyAirTankFilled

- type: startingGear
  id: SyndicateNavalGrenadierGearC
  equipment:
    back: ClothingBackpackSyndicateGrenadierLootC
    head: ClothingHeadHelmetBombSuitSyndie
    jumpsuit: ClothingUniformJumpsuitPyjamaSyndicateRed
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackChinaLake
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterSuitBombSyndie
    pocket2: DoubleEmergencyAirTankFilled

- type: startingGear
  id: SyndicateNavalGrenadierGearD
  equipment:
    back: ClothingBackpackSyndicateGrenadierLootD
    head: ClothingHeadHelmetBombSuitSyndie
    jumpsuit: ClothingUniformJumpsuitPyjamaSyndicateRed
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackChinaLake
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterSuitBombSyndie
    pocket2: DoubleEmergencyAirTankFilled

# Syndicate Saboteur
- type: startingGear
  id: SyndicateNavalSaboteurGearA
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitOperative
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackPistol
    eyes: ClothingEyesGlassesSunglasses
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterArmorBasicSlim
    back: ClothingBackpackSyndicateSaboteurLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CombatKnife

- type: startingGear
  id: SyndicateNavalSaboteurGearB
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitOperative
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackPistol
    eyes: ClothingEyesGlassesSunglasses
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterArmorBasicSlim
    back: ClothingBackpackSyndicateSaboteurLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CombatKnife

- type: startingGear
  id: SyndicateNavalSaboteurGearC
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitOperative
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackPistol
    eyes: ClothingEyesGlassesSunglasses
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterArmorBasicSlim
    back: ClothingBackpackSyndicateSaboteurLootC
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CombatKnife

- type: startingGear
  id: SyndicateNavalSaboteurGearD
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitOperative
    shoes: ClothingShoesBootsCombat
    gloves: ClothingHandsGlovesColorBlackPistol
    eyes: ClothingEyesGlassesSunglasses
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterArmorBasicSlim
    back: ClothingBackpackSyndicateSaboteurLootD
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CombatKnife

# Syndicate Victim: Driven Insane Victim of Experimentation
- type: startingGear
  id: SyndicateVictimInsaneGear
  equipment:
    outerClothing: ClothingOuterHospitalGown
    mask: ClothingMaskMuzzle
    neck: ClothingMultipleHeadphones
  inhand:
    - ReinforcedShiv

# Syndicate Commander
- type: startingGear
  id: SyndicateNavalCommanderGearA # Megafauna for dungeons
  equipment:
#    mask: ClothingMaskGasSyndicate
    neck: BedsheetSyndie
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    outerClothing: ClothingOuterHardsuitSyndieEliteUnremoveable
    head: ClothingHeadHelmetHardsuitSyndieEliteUnremoveable
    gloves: ClothingHandsGlovesColorBlackAK
    shoes: ClothingShoesBootsMagSyndie
    back: ClothingBackpackSyndicateCommanderLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CaptainSabre

- type: startingGear
  id: SyndicateNavalCommanderGearB
  equipment:
#    mask: ClothingMaskGasSyndicate
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    outerClothing: ClothingOuterHardsuitSyndieEliteUnremoveable
    head: ClothingHeadHelmetHardsuitSyndieEliteUnremoveable
    gloves: ClothingHandsGlovesColorBlackAK
    shoes: ClothingShoesBootsMagSyndie
    back: ClothingBackpackSyndicateCommanderLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CaptainSabre

- type: startingGear
  id: SyndicateNavalCommanderGearC
  equipment:
#    mask: ClothingMaskGasSyndicate
    neck: BedsheetSyndie
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    outerClothing: ClothingOuterHardsuitSyndieBloodRedUnremoveable
    head: ClothingHeadHelmetHardsuitSyndieUnremoveable
    gloves: ClothingHandsGlovesColorBlackAK
    shoes: ClothingShoesBootsMagSyndie
    back: ClothingBackpackSyndicateCommanderLootC
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CaptainSabre

- type: startingGear
  id: SyndicateNavalCommanderGearD
  equipment:
#    mask: ClothingMaskGasSyndicate
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    outerClothing: ClothingOuterHardsuitSyndieBloodRedUnremoveable
    head: ClothingHeadHelmetHardsuitSyndieUnremoveable
    gloves: ClothingHandsGlovesColorBlackAK
    shoes: ClothingShoesBootsMagSyndie
    back: ClothingBackpackSyndicateCommanderLootD
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - CaptainSabre

# Syndicate Deckhand
- type: startingGear
  id: SyndicateNavalDeckhandGearA
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsWork
    outerClothing: ClothingOuterArmorBasic
    gloves: ClothingHandsGlovesColorBlackPistol
    back: ClothingBackpackSyndicateDeckhandLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - PowerDrill

- type: startingGear
  id: SyndicateNavalDeckhandGearB
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsWork
    outerClothing: ClothingOuterArmorBasic
    gloves: ClothingHandsGlovesColorBlackPistol
    back: ClothingBackpackSyndicateDeckhandLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Crowbar

- type: startingGear
  id: SyndicateNavalDeckhandGearC
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsWork
    outerClothing: ClothingOuterArmorBasic
    gloves: ClothingHandsGlovesColorBlackPistol
    back: ClothingBackpackSyndicateDeckhandLootC
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Wrench

- type: startingGear
  id: SyndicateNavalDeckhandGearD
  equipment:
    head: ClothingHeadHatSyndie
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsWork
    outerClothing: ClothingOuterArmorBasic
    gloves: ClothingHandsGlovesColorBlackPistol
    back: ClothingBackpackSyndicateDeckhandLootD
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Screwdriver

# Syndicate Mime
- type: startingGear
  id: SyndicateNavalMimeGear
  equipment:
    head: ClothingHeadHatBeret
#    mask: ClothingMaskMime
    neck: ClothingNeckScarfStripedSyndieRed
    jumpsuit: ClothingUniformJumpsuitMime
    gloves: ClothingHandsGlovesCombat
    shoes: ClothingShoesBootsCombat
    outerClothing: ClothingOuterArmorBulletproof
    eyes: ClothingEyesHudSyndicate
    back: ClothingBackpackSyndicateCaptainLootA
    pocket1: Stimpack
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Chainsaw

# Syndicate Chemwarrior
- type: startingGear
  id: SyndicateNavalChemwarriorGearA
  equipment:
    head: ClothingHeadHatHoodWinterSyndieUnremoveable
#    mask: ClothingMaskGasSyndicate
    neck: ClothingNeckScarfStripedSyndieRed
    jumpsuit: ClothingUniformJumpsuitPyjamaSyndicateRed
    gloves: ClothingHandsGlovesColorBlackSprayNozzle
    shoes: ClothingShoesBootsWinterSyndicate
    outerClothing: ClothingOuterWinterSyndie
    eyes: ClothingEyesHudSyndicate
    back: ClothingBackpackSyndicateChemwarriorLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - SpearUranium

- type: startingGear
  id: SyndicateNavalChemwarriorGearB
  equipment:
    head: ClothingHeadHatHoodBioArmoredSyndicate
    jumpsuit: ClothingUniformJumpsuitPyjamaSyndicateRed
    gloves: ClothingHandsGlovesColorBlackSprayNozzle
    shoes: ClothingShoesBootsCombat
    outerClothing: ClothingOuterBioArmoredSyndicate
    eyes: ClothingEyesHudSyndicate
    back: ClothingBackpackSyndicateChemwarriorLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - SpearPlasma

- type: startingGear
  id: SyndicateNavalChemwarriorGearC
  equipment:
    head: ClothingHeadHatHoodBioArmoredSyndicate
    jumpsuit: ClothingUniformJumpsuitPyjamaSyndicateRed
    gloves: ClothingHandsGlovesColorBlackSprayNozzle
    shoes: ClothingShoesBootsCombat
    outerClothing: ClothingOuterBioArmoredSyndicate
    eyes: ClothingEyesHudSyndicate
    back: ClothingBackpackSyndicateChemwarriorLootC
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - SpearReinforced

- type: startingGear
  id: SyndicateNavalChemwarriorGearD
  equipment:
    head: ClothingHeadHatHoodBioArmoredSyndicate
    jumpsuit: ClothingUniformJumpsuitPyjamaSyndicateRed
    gloves: ClothingHandsGlovesColorBlackSprayNozzle
    shoes: ClothingShoesBootsCombat
    outerClothing: ClothingOuterBioArmoredSyndicate
    eyes: ClothingEyesHudSyndicate
    back: ClothingBackpackSyndicateChemwarriorLootD
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - SpearBone

# Syndicate Deckhand Void
- type: startingGear
  id: SyndicateNavalDeckhandVoidGear
  equipment:
    head: ClothingHeadHelmetSyndicate
    outerClothing: ClothingOuterEVASuitSyndicate
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsMagSyndie
    gloves: ClothingHandsGlovesColorBlackPistol
    back: ClothingBackpackSyndicateDeckhandLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - Crowbar

# Engineer Void
- type: startingGear
  id: SyndicateNavalEngineerVoidGear
  equipment:
    head: ClothingHeadHelmetSyndicate
    outerClothing: ClothingOuterEVASuitSyndicate
    jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndieNF
    shoes: ClothingShoesBootsMagSyndie
    gloves: ClothingHandsGlovesColorBlackShotgun
    belt: ClothingBeltUtility
#    mask: ClothingMaskGasSyndicate
    back: ClothingBackpackSyndicateEngineerLootA
  inhand:
    - ToolboxSyndicate

# Syndicate Security Operative Void
- type: startingGear
  id: SyndicateNavalOperatorVoidGear
  equipment:
    head: ClothingHeadHelmetHardsuitSyndieUnremoveable
    jumpsuit: ClothingUniformJumpsuitOperative
    back: ClothingBackpackSyndicateOperativeLootA
    shoes: ClothingShoesBootsMagSyndie
    gloves: ClothingHandsGlovesColorBlackSMG
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterHardsuitSyndieBloodRedUnremoveable
  inhand:
    - KukriKnife

# Syndicate Second Officer Void
- type: startingGear
  id: SyndicateNavalSecondOfficerVoidGear
  equipment:
    head: ClothingHeadHatHoodBioArmoredSyndicate
    jumpsuit: ClothingUniformJumpsuitRecruitSyndieNF
    shoes: ClothingShoesBootsMagSyndie
    gloves: ClothingHandsGlovesColorBlackLaserPistol
    eyes: ClothingEyesGlassesSunglasses
    belt: ClothingBeltMilitaryWebbing
#    mask: ClothingMaskNeckGaiter
    outerClothing: ClothingOuterHardsuitSyndieBloodRedUnremoveable
    back: ClothingBackpackSyndicateSecondOfficerLootA
  inhand:
    - Machete

# Syndicate Captain Void
- type: startingGear
  id: SyndicateNavalCaptainVoidGear
  equipment:
    head: ClothingHeadHelmetHardsuitSyndieEliteUnremoveable
    jumpsuit: ClothingUniformJumpsuitSyndieFormalNF
    shoes: ClothingShoesBootsMagSyndie
    gloves: ClothingHandsGlovesColorBlackPython
    neck: ClothingNeckScarfStripedSyndieRed
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterHardsuitSyndieEliteUnremoveable
    back: ClothingBackpackSyndicateCaptainLootB
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - PlasteelArmingSword

# Syndicate Medic Void
- type: startingGear
  id: SyndicateNavalMedicVoidGear
  equipment:
    head: ClothingHeadHelmetHardsuitSyndieMedicUnremoveable
    jumpsuit: ClothingUniformJumpsuitParamedicSyndieNF
    shoes: ClothingShoesBootsMagSyndie
    belt: ClothingBeltMedicalFilled
    neck: ClothingNeckStethoscope
#    mask: ClothingMaskGasSyndicate
    outerClothing: ClothingOuterHardsuitSyndieMedic
    back: ClothingBackpackSyndicateMedicLootA
    pocket2: DoubleEmergencyAirTankFilled
  inhand:
    - SawAdvanced
