- type: entity
  name: plasteel mace
  parent: [BaseC1Contraband, Truncheon]
  id: PlasteelMace
  description: It's a lightweight stick with a spikey bit. It would probably be better if it was a heavy stick with a spikey bit.
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Melee/plasteel_mace.rsi
    state: icon
  - type: MeleeWeapon
    autoAttack: true
    wideAnimationRotation: -135
    attackRate: 2
    damage:
      types:
        Blunt: 15
  - type: Clothing
    sprite: _NF/Objects/Weapons/Melee/plasteel_mace.rsi
    slots:
    - Back
    - SuitStorage
    - Belt

- type: entity
  name: plasteel epee
  parent: [BaseC1Contraband, BaseSword]
  id: PlasteelEpee
  description: You find yourself wondering if anyone else remembers Nidhogg.
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Melee/plasteel_epee.rsi
    state: icon
  - type: MeleeWeapon
    autoAttack: true
    attackRate: 2
    wideAnimationRotation: -135
    damage:
      types:
        Piercing: 15
    angle: 0
    animation: WeaponArcThrust
    soundHit:
      path: /Audio/Weapons/bladeslice.ogg
  - type: Clothing
    sprite: _NF/Objects/Weapons/Melee/plasteel_epee.rsi
    slots:
    - Back
    - SuitStorage
    - Belt

- type: entity
  name: plasteel axe
  parent: [BaseC1Contraband, Truncheon]
  id: PlasteelAxe
  description: Probably no good at doing axe things but it's a much better conversation starter than a knife.
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Melee/plasteel_axe.rsi
    state: icon
  - type: MeleeWeapon
    autoAttack: true
    wideAnimationRotation: -135
    attackRate: 2
    damage:
      types:
        Slash: 15
  - type: Clothing
    sprite: _NF/Objects/Weapons/Melee/plasteel_axe.rsi
    slots:
    - Back
    - SuitStorage
    - Belt

- type: entity
  name: plasteel spear
  parent: [BaseC1Contraband, SpearReinforced]
  id: PlasteelSpear
  description: It features a blade that can be coated in deadly poison. Or coffee. Or anything really. It's very coatable. Somehow worse than glass tied to a stick.
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Melee/plasteel_spear.rsi
    state: spear
  - type: MeleeWeapon
    autoAttack: true
  - type: Clothing
    sprite: _NF/Objects/Weapons/Melee/plasteel_spear.rsi
