<Document>
  # Mercenaries
  
  A mercenary, merc, soldier of fortune, hired gun, dog of war. An [italic]arguably[/italic] professional soldier whose loyalty can be bought: they will carry out any task as long as the pay is good. Mercenaries are often favored by many corporations as deniable assets for covert operations.

  The mercenaries you'll encounter were paid by unknown outside corporations, and are targeted for termination.
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  # Known Variants
  # "Mercenary soldiers"
  
  Low-ranking soldiers armed with a variety of surplus weapons.
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenarySoldierKnife" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)[bold][color=#a4885c]*[/color][/bold]
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 8 [color=red]Slash[/color], 2 [color=yellow]Piercing[/color] (hatchet)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] none
  
  [bold][color=#a4885c]*[/color][/bold] - [italic]an average human can run at 4.5 m/s and walk at 2.5 m/s.[/italic]
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenarySoldierPistol" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 16 [color=yellow]Piercing[/color] (.35 round)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (mk58)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenarySoldierNovalite" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 17 [color=yellow]Piercing[/color] (.20 round)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (Novalite C1)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  # "Mercenary breachers"
  
  Shock troopers that specialize in using the element of surprise and swift, aggressive action to achieve their objectives.
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenaryBreacherMachete" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)[bold]
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 15 [color=red]Slash[/color] (machete)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] none
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenarySoldierRevolver" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 17 [color=yellow]Piercing[/color] (.20 round)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (double Argenti revolvers)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenaryBreacherShotgun" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 10 [color=yellow]Piercing[/color] (shotgun cartridge)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (shotgun)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  # "Mercenary specialists"
  
  Experienced mercenaries, specialists are practised and proficient in combat or support roles, possibly both.
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenarySpecialistMedic"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 14 [color=orange]Heat[/color] (retro laser pistol); 5 [color=red]Blunt[/color], 5 [color=red]Slash[/color], 5 [color=yellow]Piercing[/color] (circular saw)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (retro laser pistol)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenarySpecialistAssault"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 15 [color=yellow]Piercing[/color] (.30 round)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (Gestio)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  # "Mercenary captain"
  
  The leaders of these bands of brigands, a mercenary captain is both cruel and lethally effective. Exercise caution.
  
  <Box>
  <GuideEntityEmbed Entity="MobMercenaryCaptain"/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 130 (death)
  - [bold][color=#a4885c]Run (walk) speed:[/color][/bold] 4.5 m/s (2.5 m/s)
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 35 [color=yellow]Piercing[/color] (.45 round)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (N2524 pattern repeater)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  # Mission Objectives
  ## Elimination
  <Box>
  <GuideEntityEmbed Entity="MobMercenaryCaptain"/>
  </Box>
  Eliminate a large and dangerous creature - a [color=#a4885c]mercenary captain[/color] within given time constraints.
  
  ## Destruction
  <Box>
  <GuideEntityEmbed Entity="MercenaryCounterfeitCache"/>
  </Box>
  Destroy a certain number of [color=#a4885c]counterfeit caches[/color] within given time constraints.
</Document>
