# If any other jobs need a minimal survival loadout (tank only), this should be made common

- type: loadout
  id: PrisonerEmergencyOxygenTankFilled
  hideEffects:
  - !type:GroupLoadoutEffect
    proto: NFOxygenBreather
  equipment:
    pocket2: EmergencyOxygenTankFilled

- type: loadout
  id: PrisonerEmergencyNitrogenTankFilled
  hideEffects:
  - !type:GroupLoadoutEffect
    proto: NFNitrogenBreather
  equipment:
    pocket2: EmergencyNitrogenTankFilled

- type: loadout
  id: PrisonerEmergencyOxygenTankFilledSheleg
  hideEffects:
  - !type:GroupLoadoutEffect
    proto: NFSheleg
  equipment:
    pocket2: EmergencyOxygenTankFilled
