- type: entity
  parent: ClothingNeckBase
  id: ClothingNeckCrucifix
  name: crucifix
  description: Damn, it feels good to be so pious.
  components:
  - type: Item
    size: Tiny
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/crucifix.rsi
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/crucifix.rsi
  - type: ReactionMixer # I'm assuming that this is used to make holy water
    mixMessage: "bible-mixing-success"
    reactionTypes:
    - Holy
  - type: Tag
    tags:
    - ObjectOfSpiritualSignificance
    - Crucifix
  - type: NFTreasure

- type: entity
  parent: ClothingNeckBase
  id: ClothingNeckBellCollar
  name: bell collar
  description: A way to inform others about your presence, or just to annoy everyone around you!
  components:
  - type: Sprite
    sprite: _NF/Clothing/Neck/bellcollar.rsi
  - type: Clothing
    sprite: _NF/Clothing/Neck/bellcollar.rsi
  - type: EmitsSoundOnMove
    soundCollection:
      collection: FootstepJester

- type: entity
  parent: [ BaseC3CultContraband, ClothingNeckBase, ContrabandClothing ]
  id: ClothingNeckAmuletBloodCult
  name: ascended cultist amulet
  description: "Every time you gaze upon it, you feel as if it is gazing back at you. Summons a drained one that follows the user for a brief period of time. Has a cooldown."
  components:
  - type: Item
    size: Tiny
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/ascended_cultist_amulet.rsi
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/ascended_cultist_amulet.rsi
  - type: BasicEntityAmmoProvider
    proto: MobBloodCultDrainedOneNanoTrasen
    capacity: 1
    count: 1
  - type: Gun
    fireRate: 1
    soundGunshot:
      path: /Audio/Effects/teleport_arrival.ogg
  - type: RechargeBasicEntityAmmo
    rechargeCooldown: 440
    rechargeSound:
      path: /Audio/_NF/Effects/silence.ogg
  - type: Tag
    tags:
    - ObjectOfSpiritualSignificance
  - type: PirateBountyItem
    id: ClothingNeckAmuletBloodCult

- type: entity
  parent: ClothingNeckBase
  id: ClothingNeckIFFNeutral
  name: IFF white strobe
  description: Visible LED IFF kit that consists of helmet and shoulder strobes.
  components:
  - type: Item
    size: Small
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    layers:
    - state: icon-off
    - state: icon-on
      color: "#a9b6bd"
      shader: unshaded
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    clothingVisuals:
      neck:
      - state: equipped-NECK-off
      - state: equipped-NECK-on
        color: "#a9b6bd"
        shader: unshaded

- type: entity
  parent: ClothingNeckIFFNeutral
  id: ClothingNeckIFFGreen
  name: IFF green strobe
  components:
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    layers:
    - state: icon-off
    - state: icon-on
      color: "#33cc00"
      shader: unshaded
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    clothingVisuals:
      neck:
      - state: equipped-NECK-off
      - state: equipped-NECK-on
        color: "#33cc00"
        shader: unshaded

- type: entity
  parent: ClothingNeckIFFNeutral
  id: ClothingNeckIFFRed
  name: IFF red strobe
  components:
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    layers:
    - state: icon-off
    - state: icon-on
      color: "#990000"
      shader: unshaded
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    clothingVisuals:
      neck:
      - state: equipped-NECK-off
      - state: equipped-NECK-on
        color: "#990000"
        shader: unshaded

- type: entity
  parent: ClothingNeckIFFNeutral
  id: ClothingNeckIFFBlue
  name: IFF blue strobe
  components:
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    layers:
    - state: icon-off
    - state: icon-on
      color: "#0055cc"
      shader: unshaded
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    clothingVisuals:
      neck:
      - state: equipped-NECK-off
      - state: equipped-NECK-on
        color: "#0055cc"
        shader: unshaded

- type: entity
  parent: ClothingNeckIFFNeutral
  id: ClothingNeckIFFCyan
  name: IFF cyan strobe
  components:
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    layers:
    - state: icon-off
    - state: icon-on
      color: "#47f8ff"
      shader: unshaded
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    clothingVisuals:
      neck:
      - state: equipped-NECK-off
      - state: equipped-NECK-on
        color: "#47f8ff"
        shader: unshaded

- type: entity
  parent: ClothingNeckIFFNeutral
  id: ClothingNeckIFFOrange
  name: IFF orange strobe
  components:
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    layers:
    - state: icon-off
    - state: icon-on
      color: "#ff8227"
      shader: unshaded
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    clothingVisuals:
      neck:
      - state: equipped-NECK-off
      - state: equipped-NECK-on
        color: "#ff8227"
        shader: unshaded

- type: entity
  parent: ClothingNeckIFFNeutral
  id: ClothingNeckIFFPurple
  name: IFF purple strobe
  components:
  - type: Sprite
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    layers:
    - state: icon-off
    - state: icon-on
      color: "#9c0de1"
      shader: unshaded
  - type: Clothing
    sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi
    clothingVisuals:
      neck:
      - state: equipped-NECK-off
      - state: equipped-NECK-on
        color: "#9c0de1"
        shader: unshaded
