
# Frontier - these cause startup issues due to nonexistent NoiseDunGen

  # # Generate biome
  # - !type:BiomeDunGen
  #   biomeTemplate: Asteroid
  # - !type:OreDunGen
  #   replacement: AsteroidRock
  #   entity: AsteroidRockGibtonite
  #   count: 8
  #   minGroupSize: 0
  #   maxGroupSize: 1

# # Large asteroids, typically 1
# - type: dungeonConfig
#   id: BlobAsteroid
#   # Floor generation
#   layers:
#   - !type:NoiseDunGen
#     tileCap: 1000
#     capStd: 32
#     iterations: 3
#     layers:
#       - tile: FloorAsteroidSand
#         threshold: 0.30
#         noise:
#           frequency: 0.020
#           noiseType: OpenSimplex2
#           fractalType: FBm
#           octaves: 2
#           lacunarity: 2

#   # Generate biome
#   - !type:BiomeDunGen
#     biomeTemplate: Asteroid

# # Multiple smaller asteroids
# This is a pain so we generate fewer tiles
# - type: dungeonConfig
#   id: ClusterAsteroid
#   # Floor generation
#   layers:
#   - !type:NoiseDunGen
#     tileCap: 750
#     capStd: 32
#     layers:
#       - tile: FloorAsteroidSand
#         threshold: 0.10
#         noise:
#           frequency: 0.130
#           noiseType: OpenSimplex2
#           fractalType: FBm
#           octaves: 2
#           lacunarity: 2

  # # Generate biome
  # - !type:BiomeDunGen
  #   biomeTemplate: Asteroid
  # - !type:OreDunGen
  #   replacement: AsteroidRock
  #   entity: AsteroidRockGibtonite
  #   count: 8
  #   minGroupSize: 0
  #   maxGroupSize: 1

# # Long and spindly, less smooth than blob
# - type: dungeonConfig
#   id: SpindlyAsteroid
#   # Floor generation
#   layers:
#   - !type:NoiseDunGen
#     tileCap: 1000
#     capStd: 32
#     layers:
#       - tile: FloorAsteroidSand
#         threshold: -0.50
#         noise:
#           frequency: 0.055
#           noiseType: Cellular
#           fractalType: FBm
#           octaves: 3
#           lacunarity: 2
#           cellularDistanceFunction: Euclidean

  # # Generate biome
  # - !type:BiomeDunGen
  #   biomeTemplate: Asteroid
  # - !type:OreDunGen
  #   replacement: AsteroidRock
  #   entity: AsteroidRockGibtonite
  #   count: 8
  #   minGroupSize: 0
  #   maxGroupSize: 1

# # Lots of holes in it
# - type: dungeonConfig
#   id: SwissCheeseAsteroid
#   # Floor generation
#   layers:
#   - !type:NoiseDunGen
#     tileCap: 1000
#     capStd: 32
#     layers:
#       - tile: FloorAsteroidSand
#         threshold: -0.10
#         noise:
#           frequency: 0.155
#           noiseType: OpenSimplex2
#           fractalType: FBm
#           octaves: 2
#           lacunarity: 2

  # # Generate biome
  # - !type:BiomeDunGen
  #   biomeTemplate: Asteroid
  # - !type:OreDunGen
  #   replacement: AsteroidRock
  #   entity: AsteroidRockGibtonite
  #   count: 8
  #   minGroupSize: 0
  #   maxGroupSize: 1
