- type: entity
  name: random corpse
  id: SpawnDungeonRandomHumanCorpse
  parent: MarkerBasePlaceFree
  suffix: "Loot (Frontier), Corpse"
  components:
  - type: Sprite
    sprite: Markers/jobs.rsi
    layers:
    - state: green
    - sprite: Structures/Storage/Crates/coffin.rsi
      state: base
    - sprite: _NF/Markers/general.rsi
      state: questionmark
      color: red
  - type: EntityTableSpawner
    offset: 0.1
    deleteSpawnerAfterSpawn: false
    table: !type:NestedSelector
      tableId: TableDungeonLootCorpse
