- type: entity
  parent:
  - ClothingHeadHatHoodWinterBase
  - ContrabandClothing
  id: ClothingHeadHatHoodArcadia
  categories: [ HideSpawnMenu ]
  name: arcadia coat hood
  components:
  - type: Sprite
    sprite: _NF/Clothing/Head/Hoods/Coat/arcadia.rsi
  - type: Clothing
    sprite: _NF/Clothing/Head/Hoods/Coat/arcadia.rsi

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHatHoodRosyCloak
  name: rosy the maple mothroach hood
  description: The adorable visage of a rosy maple mothroach. You have never felt cuter.
  components:
  - type: Sprite
    sprite: _NF/Clothing/Head/Hoods/rosy.rsi
  - type: Clothing
    sprite: _NF/Clothing/Head/Hoods/rosy.rsi
  - type: Tag
    tags:
    - WhitelistChameleon
  - type: HideLayerClothing
    slots:
    - Hair

- type: entity
  parent: ClothingHeadBase
  id: NFGoblinMadeClothingHeadHatHoodTrashMantle
  name: trashtle hood
  description: The hood of a trash mantle.
  categories: [ HideSpawnMenu ]
  components:
  - type: GoblinMade
  - type: Sprite
    sprite: _NF/Clothing/Head/Hoods/goblin_trashmantle_hood.rsi
  - type: Clothing
    sprite: _NF/Clothing/Head/Hoods/goblin_trashmantle_hood.rsi
  - type: Tag
    tags:
    - WhitelistChameleon
  - type: HideLayerClothing
    slots:
    - Hair
  - type: TypingIndicatorClothing
    proto: goblin

- type: entity
  parent: ClothingHeadBase
  id: NFGoblinMadeClothingHeadHatHoodTrashCloak
  name: cloakash hood
  description: The hood of a trash cloak.
  categories: [ HideSpawnMenu ]
  components:
  - type: GoblinMade
  - type: Sprite
    sprite: _NF/Clothing/Head/Hoods/goblin_trashcloak_hood.rsi
  - type: Clothing
    sprite: _NF/Clothing/Head/Hoods/goblin_trashcloak_hood.rsi
  - type: Tag
    tags:
    - WhitelistChameleon
  - type: HideLayerClothing
    slots:
    - Hair
  - type: TypingIndicatorClothing
    proto: goblin

# mercenary armored bio suit hood
- type: entity
  parent: ClothingHeadHatHoodBioGeneral
  id: ClothingHeadHatHoodBioArmoredMercenray
  name: mercenary bio hood
  description: A hood that protects the head and face from biological contaminants.
  components:
  - type: Sprite
    sprite: _NF/Clothing/Head/Hoods/Bio/mercenary.rsi
  - type: Clothing
    sprite: _NF/Clothing/Head/Hoods/Bio/mercenary.rsi
  - type: HideLayerClothing
    slots:
    - Hair
