<Document>
  # Silicon Rules
  You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules.

  - [textlink="1. Your silicon laws are rules" link="RuleS1"]
  - [textlink="2. Laws must be prioritized by their order" link="RuleS2"]
  - [textlink="3. Laws can redefine terms used in other laws" link="RuleS3"]
  - [textlink="4. You cannot request or allow a law change" link="RuleS4"]
  - [textlink="5. You are a free agent if you have no laws" link="RuleS5"]
  - [textlink="6. You are not required to follow orders which are extremely unreasonable" link="RuleS6"]
  - [textlink="7. You must remain consistent with your interpretation of laws" link="RuleS7"]
  - [textlink="8. Your HUD determines who is crew" link="RuleS8"]
  - [textlink="9. Harm refers to physical harm, prioritized by immediacy and likelihood" link="RuleS9"]
  - [textlink="10. You may determine how you resolve conflicts between orders" link="RuleS10"]
</Document>
