# VARIATIONS
#region CDET Contraband denying turret
- type: entity # Targets players wearing contra and all hostile to NT factions
  id: WeaponTurretContrabandDenyingDeployed
  name: CDET
  description: |-
   A Contraband Denying Energy Turret (CDET). A disabler turret with built-in microreactor. Use screwdriver to disassemble.
  parent:
  - BaseC2ContrabandUnredeemable
  - BaseWeaponTurretEnergyNF
  components:
  - type: HTN
    rootTask:
      task: StunTurretCompound
    blackboard:
      RotateSpeed: !type:Single
        3.141
      SoundTargetInLOS: !type:SoundPathSpecifier
        path: /Audio/Effects/double_beep.ogg
  - type: Gun
    fireRate: 2
    soundGunshot:
      path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
      params:
        variation: 0.125
  - type: ProjectileBatteryAmmoProvider
    proto: NFBulletDisablerStaminaOnly
    fireCost: 10
  - type: NpcFactionMember
    factions:
    - ContrabandDetection
  - type: Construction
    deconstructionTarget: null
    graph: WeaponTurretContrabandDenyingPackingGraph
    node: WeaponTurretContrabandDenyingPacked

- type: entity # folded turret
  id: WeaponTurretContrabandDenyingPacked
  name: packed CDET
  description: |-
   A disassembled and packed Contraband Denying Energy Turret (CDET).
  suffix: NT, Packed
  parent:
  - BaseC2ContrabandUnredeemable
  - BaseItem
  components:
  - type: WeaponCaseInsertable
  - type: MultiHandedItem
  - type: SpawnAfterInteract
    prototype: WeaponTurretContrabandDenyingDeployed
    doAfter: 5
    removeOnInteract: true
  - type: Sprite
    sprite: _NF/Objects/Weapons/Guns/Turrets/disabler.rsi
    state: packed
  - type: Item
    size: Ginormous
    shape:
    - 0,0,3,3
    sprite: _NF/Objects/Weapons/Guns/Turrets/disabler.rsi

- type: constructionGraph # deconstruction graph
  id: WeaponTurretContrabandDenyingPackingGraph
  start: WeaponTurretContrabandDenyingPacked
  graph:
  - node: WeaponTurretContrabandDenyingPacked
    entity: WeaponTurretContrabandDenyingDeployed
    edges:
    - to: WeaponTurretContrabandDenyingPacked
      completed:
      - !type:SpawnPrototype
            prototype: WeaponTurretContrabandDenyingPacked
            amount: 1
      - !type:EmptyAllContainers
      - !type:DeleteEntity {}
      steps:
        - tool: Screwing
          doAfter: 14

#region SLAT Self-Recharging Laser Auto Turret
- type: entity
  id: WeaponTurretLaserNanoTrasenDeployed
  name: SLAT
  description: |-
   A Self-Recharging Laser Auto Turret (SLAT). A laser turret with built-in microreactor. Use screwdriver to disassemble.
  suffix: Frontier, NT
  parent:
  - BaseC2ContrabandUnredeemable
  - BaseTurretSearchBeam
  - BaseWeaponTurretEnergyNF
  categories: [ HideSpawnMenu ]
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Guns/Turrets/laser.rsi
  - type: Gun
    fireRate: 2
    soundGunshot:
      path: /Audio/Weapons/Guns/Gunshots/laser.ogg
      params:
        variation: 0.125
  - type: HitscanBatteryAmmoProvider
    proto: NFRedLightLaser
    fireCost: 10
  - type: NpcFactionMember
    factions:
    - NanoTrasen
  - type: Construction
    deconstructionTarget: null
    graph: WeaponTurretLaserNanoTrasenPackingGraph
    node: WeaponTurretLaserNanoTrasenPacked

- type: entity # folded turret
  id: WeaponTurretLaserNanoTrasenPacked
  name: packed SLAT
  description: |-
   A disassembled and packed Self-Recharging Laser Auto Turret (SLAT).
  suffix: NT, Packed
  parent:
  - BaseC2ContrabandUnredeemable
  - BaseItem
  components:
  - type: WeaponCaseInsertable
  - type: MultiHandedItem
  - type: SpawnAfterInteract
    prototype: WeaponTurretLaserNanoTrasenDeployed
    doAfter: 5
    removeOnInteract: true
  - type: Sprite
    sprite: _NF/Objects/Weapons/Guns/Turrets/laser.rsi
    state: packed
  - type: Item
    size: Ginormous
    shape:
    - 0,0,3,3
    sprite: _NF/Objects/Weapons/Guns/Turrets/laser.rsi

- type: constructionGraph # deconstruction graph
  id: WeaponTurretLaserNanoTrasenPackingGraph
  start: WeaponTurretLaserNanoTrasenPacked
  graph:
  - node: WeaponTurretLaserNanoTrasenPacked
    entity: WeaponTurretLaserNanoTrasenDeployed
    edges:
    - to: WeaponTurretLaserNanoTrasenPacked
      completed:
      - !type:SpawnPrototype
            prototype: WeaponTurretLaserNanoTrasenPacked
            amount: 1
      - !type:EmptyAllContainers
      - !type:DeleteEntity {}
      steps:
        - tool: Screwing
          doAfter: 14

- type: entity
  id: NFWeaponTurretLaserSyndicate
  name: laser turret
  suffix: Frontier, Syndicate
  parent:
  - BaseC3SyndicateContraband
  - BaseTurretSearchBeam
  - BaseWeaponTurretEnergyNF
  categories: [ HideSpawnMenu ]
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Guns/Turrets/laser.rsi
  - type: Gun
    fireRate: 2
    soundGunshot:
      path: /Audio/Weapons/Guns/Gunshots/laser.ogg
      params:
        variation: 0.125
  - type: HitscanBatteryAmmoProvider
    proto: NFRedLightLaser
    fireCost: 10
  - type: NpcFactionMember
    factions:
    - NFSyndicate

- type: entity
  id: WeaponTurretLaserHostileNF
  name: laser turret
  suffix: Frontier, Hostile
  parent:
  - BaseC3Contraband
  - NFWeaponTurretLaserSyndicate
  components:
  - type: NpcFactionMember
    factions:
    - HostileUniversally

#region ASMGT Autonomous Sentry Machine Gun Turret
# Deployable NanoTrasen turret
- type: entity # deployed turret
  id: WeaponTurretAsmgtNtDeployed
  name: ASMGT
  description: |-
   An Autonomous Sentry Machine Gun Turret (ASMGT) is a magazine-fed turret with barrels compatible with .20, .25, .30 and .35 cartridges. Use screwdriver to disassemble.
  suffix: NT
  parent:
  - BaseC2ContrabandUnredeemable
  - BaseWeaponTurretMagazineFed
  components:
  - type: Gun
    examineCaliber: gun-examine-caliber-asmgt
  - type: NPCImprintingOnSpawnBehaviour
    whitelist:
      components:
      - HumanoidAppearance
  - type: NpcFactionMember
    factions:
    - NanoTrasen
  - type: Sprite
    sprite: _NF/Objects/Weapons/Guns/Turrets/magazinefed.rsi
    drawdepth: Mobs
    layers:
    - state: base
      map: ["enum.GunVisualLayers.Base"]
    - state: mag-0
      map: ["enum.GunVisualLayers.Mag"]
  - type: Appearance
  - type: MagazineVisuals
    magState: mag
    steps: 11
    zeroVisible: true
  - type: ItemSlots
    slots:
      gun_magazine:
        name: Magazine
        startingItem: null
        insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg
        ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg
        priority: 2
        whitelist:
          tags:
          - MagazineAsmgt
  - type: Construction
    deconstructionTarget: null
    graph: WeaponTurretAsmgtNtPackingGraph
    node: WeaponTurretAsmgtNtPacked

- type: entity # folded turret
  id: WeaponTurretAsmgtNtPacked
  name: packed ASMGT
  description: |-
   A disassembled and packed Autonomous Sentry Machine Gun Turret (ASMGT).
  suffix: NT, Packed
  parent:
  - BaseC2ContrabandUnredeemable
  - BaseItem
  components:
  - type: WeaponCaseInsertable
  - type: MultiHandedItem
  - type: SpawnAfterInteract
    prototype: WeaponTurretAsmgtNtDeployed
    doAfter: 5
    removeOnInteract: true
  - type: Sprite
    sprite: _NF/Objects/Weapons/Guns/Turrets/magazinefed.rsi
    state: packed
  - type: Item
    size: Ginormous
    shape:
    - 0,0,3,3
    sprite: _NF/Objects/Weapons/Guns/Turrets/magazinefed.rsi

- type: constructionGraph # deconstruction graph
  id: WeaponTurretAsmgtNtPackingGraph
  start: WeaponTurretAsmgtNtPacked
  graph:
  - node: WeaponTurretAsmgtNtPacked
    entity: WeaponTurretAsmgtNtDeployed
    edges:
    - to: WeaponTurretAsmgtNtPacked
      completed:
      - !type:SpawnPrototype
            prototype: WeaponTurretAsmgtNtPacked
            amount: 1
      - !type:EmptyAllContainers
      - !type:DeleteEntity {}
      steps:
        - tool: Screwing
          doAfter: 14

## Magazine fed, deployable punk turret
- type: entity # deployed turret
  id: WeaponTurretAsmgtHostileUniversallyDeployed
  suffix: Universally Hostile
  parent:
  - BaseC3Contraband
  - WeaponTurretAsmgtNtDeployed
  components:
  - type: NPCImprintingOnSpawnBehaviour
    whitelist:
      components:
      - HumanoidAppearance
  - type: NpcFactionMember
    factions:
    - HostileUniversally
  - type: Construction
    deconstructionTarget: null
    graph: WeaponTurretAsmgtHostileUniversallyPackingGraph
    node: WeaponTurretAsmgtHostileUniversallyPacked

- type: entity # folded turret
  id: WeaponTurretAsmgtHostileUniversallyPacked
  suffix: Universally Hostile, Packed
  description: |-
   A disassembled and packed Autonomous Sentry Machine Gun Turret (ASMGT). WARNING! Unpacked turret will be hostile towards anyone who wasn't in close proximity (within 3 m) after unpacking!
  parent:
  - BaseC3Contraband
  - WeaponTurretAsmgtNtPacked
  components:
  - type: WeaponCaseInsertable
  - type: MultiHandedItem
  - type: SpawnAfterInteract
    prototype: WeaponTurretAsmgtHostileUniversallyDeployed
    doAfter: 5
    removeOnInteract: true

- type: constructionGraph # deconstruction graph
  id: WeaponTurretAsmgtHostileUniversallyPackingGraph
  start: WeaponTurretAsmgtHostileUniversallyPacked
  graph:
  - node: WeaponTurretAsmgtHostileUniversallyPacked
    entity: WeaponTurretAsmgtHostileUniversallyDeployed
    edges:
    - to: WeaponTurretAsmgtHostileUniversallyPacked
      completed:
      - !type:SpawnPrototype
            prototype: WeaponTurretAsmgtHostileUniversallyPacked
            amount: 1
      - !type:EmptyAllContainers
      - !type:DeleteEntity {}
      steps:
        - tool: Screwing
          doAfter: 14
