# Tier 1
- type: startingGear
  id: MobHumanoidExplorerGearMeleeT1
  equipment:
    pocket1: ClothingBackpackExplorerMeleeT1
    pocket2: OreBag
    shoes: ClothingShoesBootsSalvage
    suitstorage: AirTankFilled
    neck: ClothingNeckIFFCyan

- type: startingGear
  id: MobHumanoidExplorerGearRangedT1
  equipment:
    pocket1: ClothingBackpackExplorerRangedT1
    pocket2: ConstructionBag
    shoes: ClothingShoesBootsSalvage
    suitstorage: AirTankFilled
    neck: ClothingNeckIFFCyan

# Tier 2
- type: startingGear
  id: MobHumanoidExplorerGearMeleeT2
  equipment:
    pocket1: ClothingBackpackExplorerMeleeT2
    pocket2: OreBag
    shoes: ClothingShoesBootsSalvage
    suitstorage: AirTankFilled
    neck: ClothingNeckIFFCyan

- type: startingGear
  id: MobHumanoidExplorerGearRangedT2
  equipment:
    pocket1: ClothingBackpackExplorerRangedT2
    pocket2: ConstructionBag
    shoes: ClothingShoesBootsSalvage
    suitstorage: AirTankFilled
    neck: ClothingNeckIFFCyan

# Tier 3
- type: startingGear
  id: MobHumanoidExplorerGearMeleeT3
  equipment:
    pocket1: ClothingBackpackExplorerMeleeT3
    pocket2: OreBag
    shoes: ClothingShoesBootsSalvage
    suitstorage: AirTankFilled
    neck: ClothingNeckIFFCyan

- type: startingGear
  id: MobHumanoidExplorerGearRangedT3
  equipment:
    pocket1: ClothingBackpackExplorerRangedT3
    pocket2: ConstructionBag
    shoes: ClothingShoesBootsSalvage
    suitstorage: AirTankFilled
    neck: ClothingNeckIFFCyan

- type: startingGear
  id: MobHumanoidExplorerGearMechT3
  equipment:
    pocket1: RipleyCentralElectronics
    pocket2: RipleyPeripheralsElectronics

# Tier 4
- type: startingGear
  id: MobHumanoidExplorerGearBoss
  equipment:
    pocket1: ClothingBackpackExplorerBoss
    pocket2: ConstructionBag
    shoes: ClothingShoesBootsSalvage
    suitstorage: AirTankFilled
    neck: ClothingNeckIFFCyan
