- type: entity
  parent: [ ClothingOuterBaseLarge, BaseC2ContrabandUnredeemable ]
  id: ClothingOuterArmorSrCarapace
  name: "station representative's carapace"
  description: "A premium armored chestpiece that provides above average protection for its size. It offers maximum mobility and flexibility thanks to the premium composite materials. Issued only to the station representative."
  components:
  - type: Sprite
    sprite: _NF/Clothing/OuterClothing/Armor/sr_carapace.rsi
  - type: Clothing
    sprite: _NF/Clothing/OuterClothing/Armor/sr_carapace.rsi
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.6
        Slash: 0.6
        Piercing: 0.5
        Heat: 0.6
        Caustic: 0.6
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: ExplosionResistance
    damageCoefficient: 0.60
  - type: GroupExamine

# mercenary armored bio suit
- type: entity
  parent: ClothingOuterBioGeneral
  id: ClothingOuterBioArmoredMercenary
  name: mercenary bio suit
  description: The choice of armor for any mercenaries battling bio-hazards in atmosphere.
  components:
  - type: Sprite
    sprite: _NF/Clothing/OuterClothing/Bio/mercenary.rsi
  - type: Clothing
    sprite: _NF/Clothing/OuterClothing/Bio/mercenary.rsi
  - type: Armor
    modifiers:
      coefficients:
        Slash: 0.8
        Piercing: 0.8
        Blunt: 0.84
        Caustic: 0.4
        Poison: 0.6
  - type: ClothingSpeedModifier
    walkModifier: 0.95
    sprintModifier: 0.95
  - type: ExplosionResistance
    damageCoefficient: 0.84

# Syndicate armored bio suit
- type: entity
  parent:
  - BaseC3SyndicateContraband
  - ClothingOuterBioGeneral
  - ContrabandClothing
  id: ClothingOuterBioArmoredSyndicate
  name: bio suit
  suffix: Syndicate
  description: Favorite protective gear of any syndicate chemical warfare enjoyers.
  components:
  - type: Sprite
    sprite: _NF/Clothing/OuterClothing/Bio/syndicate.rsi
  - type: Clothing
    sprite: _NF/Clothing/OuterClothing/Bio/syndicate.rsi
  - type: Armor
    modifiers:
      coefficients:
        Slash: 1.2
        Piercing: 0.4
        Heat: 0.6
        Caustic: 0.4
  - type: ClothingSpeedModifier
    walkModifier: 0.85
    sprintModifier: 0.85
  - type: ExplosionResistance
    damageCoefficient: 0.60

- type: entity
  parent: [ ClothingOuterBaseLarge, BaseC2ContrabandUnredeemable ]
  id: ClothingOuterArmorNfsd
  name: NFSD armor
  description: Get shot, maybe survive?
  components:
  - type: Sprite
    sprite: _NF/Clothing/OuterClothing/Armor/nfsd_armor.rsi
  - type: Clothing
    sprite: _NF/Clothing/OuterClothing/Armor/nfsd_armor.rsi
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.7
        Piercing: 0.65
        Heat: 0.7
        Caustic: 0.65
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: ExplosionResistance
    damageCoefficient: 0.60
  - type: GroupExamine

- type: entity
  parent: [ BaseC1Contraband, ClothingOuterVestWebMercenary ]
  id: ClothingOuterVestWebMercenaryBlack
  components:
  - type: Sprite
    sprite: _NF/Clothing/OuterClothing/Vests/mercenary_webvest_black.rsi
  - type: Clothing
    sprite: _NF/Clothing/OuterClothing/Vests/mercenary_webvest_black.rsi

- type: entity
  parent: ClothingOuterArmorReflective
  id: NFClothingOuterArmorReflective
  name: basic reflective vest
  description: A vest with moderate protection against energy weapons.
  components:
  - type: Sprite
    sprite: _NF/Clothing/OuterClothing/Armor/basic_reflective_vest.rsi
  - type: Clothing
    sprite: _NF/Clothing/OuterClothing/Armor/basic_reflective_vest.rsi
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.7 # Normal reflective vest has 0.4
  - type: Reflect
    reflectProb: 0.05 # Normal reflective vest has 0.7
    reflects:
      - Energy
    reflectingInHands: false
