- type: entity
  parent: [ClothingOuterArmorBaseCarapace, ClothingOuterWinterCoat, BaseCentcommContraband]
  id: ClothingLongcoatCentCommArmored
  categories: [ DoNotMap ]
  name: central command armored longcoat
  description: A royal green double-breasted longcoat with gold embellishments, specifically designed for a central command agent. Longcoats are fairly robust, offering some protection from the elements. It's been reinforced with a special alloy for some added protection.
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/centcomm.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/centcomm.rsi
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.6
        Slash: 0.6
        Piercing: 0.6
        Heat: 0.6
        Caustic: 0.6
  - type: Tag
    tags:
    - WhitelistChameleon
    
- type: entity
  parent: [ClothingOuterWinterCoat, BaseCommandContraband]
  id: ClothingLongcoatCMO
  name: chief medical officer's longcoat
  description: A double-breasted longcoat with a green cross, specifically designed for the chief medical officer. Cut-resistant fibers provide some measure of protection against infectious bites. # Frontier: Description altered to hint at poison resistance
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-medical-officer.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-medical-officer.rsi
  - type: Armor
    modifiers:
      coefficients:
        Slash: 0.9
        Heat: 0.9
        Caustic: 0.75
        Poison: 0.8 # Frontier: Added poison resist, previously had none

- type: entity
  parent: ClothingOuterWinterCoat
  id: ClothingLongcoatCE
  name: chief engineer's longcoat
  description: A dark green double-breasted with LED strip trim, specifically designed for the chief engineer. Longcoats are fairly robust, offering some protection from the elements.
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-engineer.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/chief-engineer.rsi

- type: entity
  parent: [ClothingOuterWinterCoat, BaseCommandContraband]
  id: ClothingLongcoatHoP
  name: head of personnel's longcoat
  description: A navy blue double-breasted longcoat with red shoulderpads, specifically designed for the head of personnel. Longcoats are fairly robust, offering some protection from the elements.
  components:
  - type: Sprite
    sprite: _Floof/Clothing/OuterClothing/Longcoats/head-of-personnel.rsi
  - type: Clothing
    sprite: _Floof/Clothing/OuterClothing/Longcoats/head-of-personnel.rsi
