# Defines the scurret, a small, agile sapient species intended for players who want to play as something similar to an ewok.
# Although based on MobBaseAncestor, this species does not have a "developed" playable species it is an ancestor to.

- type: entity
  name: scurret
  id: MobBaseScurret
  parent: MobBaseAncestor
  abstract: true
  components:
  # Custom names
  - type: ReplacementAccent
    accent: scurret
  - type: Sprite
    layers:
    - map: ["enum.DamageStateVisualLayers.Base"]
      sprite: Mobs/Animals/scurret/scurret.rsi
      state: scurret
    - map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
      color: "#ffffff"
      sprite: Objects/Misc/handcuffs.rsi
      state: body-overlay-2
      visible: false
  # Custom visuals for dead scurrets; be aware these do not work well with equipment.
  - type: DamageStateVisuals
    states:
      Alive:
        Base: scurret
      Critical:
        Base: scurret_oof
      Dead:
        Base: scurret_rip
  #  About as tough as a monkey
  - type: MobThresholds
    thresholds:
      0: Alive
      60: Critical
      125: Dead
  - type: Temperature
    heatDamageThreshold: 360
    coldDamageThreshold: 285
    currentTemperature: 310.15
    specificHeat: 42
  # Good eatin', you monster.
  - type: Butcherable
    butcheringType: Spike
    spawned:
    - id: FoodMeat
      amount: 4
  # They wawa!
  - type: Vocal
    sounds:
      Male: Scurret
      Female: Scurret
      Unsexed: Scurret
    wilhelmProbability: 0.01 # the scug, it screams like a man
  - type: Speech
    speechVerb: Wawa
    speechSounds: Wawa
    allowedEmotes: ["Thump"] # They're 80% tail
  - type: TypingIndicator
    proto: moth
  - type: InteractionPopup
    successChance: 0.99 # Imagine not being allowed to headpat a scurret, chat
    interactSuccessString: petting-success-scurret
    interactFailureString: petting-failure-scurret
    interactSuccessSpawn: EffectHearts
    interactSuccessSound:
      path: /Audio/Animals/wawa_chillin.ogg
    interactFailureSound:
      path: /Audio/Animals/wawa_chatter.ogg
  # They nyoom
  - type: MovementSpeedModifier
    baseWalkSpeed: 5 # nyoom
    baseSprintSpeed: 7 # NYOOOOOM
  - type: MeleeWeapon
    soundHit:
      path: /Audio/Effects/bite.ogg
    angle: 30
    animation: WeaponArcBite
    damage:
      types:
        Piercing: 10 # NOM
  - type: Inventory
    speciesId: scurret
    templateId: scurret
    displacements:
      jumpsuit:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: jumpsuit
      id:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: id
      gloves:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: gloves
      neck:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: neck
      ears:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: ears
      eyes:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: eyes
      head:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: head
      mask:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: mask
      back:
        sizeMaps:
          32:
            sprite: Mobs/Animals/scurret/displacement.rsi
            state: back
  - type: Hands
    leftHandDisplacement:
      sizeMaps:
        32:
          sprite: Mobs/Animals/scurret/displacement.rsi
          state: hand

  - type: InventorySlots
  - type: Food
  - type: Hunger
    baseDecayRate: 0.05 # They get a lil' hungy
  - type: BodyEmotes # Grants them clapping and so on.
    soundsId: Scurret
  - type: Deathgasp
    prototype: ScurretDeathgasp # You monster
  - type: Tag
    tags:
    - DoorBumpOpener
    - FootstepSound
    - CanPilot
    - VimPilot
    - AnomalyHost

# Spawnable scurrets have a random name and colour.

- type: entity
  name: scurret
  description: Commonly known as Wawa, from the wetlands of Planet Wawa, these critters make up the bulk of Arnolds's Pizza's "loyal workforce".
  id: MobScurret
  parent: MobBaseScurret
  components:
  # The have a rich culture
  - type: RandomMetadata
    nameSegments:
    - NamesFirstScurret
    - NamesLastScurret
    nameFormat: name-format-standard
  # They come in a variety of colours
  - type: RandomSprite
    available:
    - enum.DamageStateVisualLayers.Base:
        scurret: ScurretColors
  # They are of a mysterious gender.
  - type: Grammar
    attributes:
      gender: epicene
      proper: true
  # Strips the name identifier from them, so they're just "Confident Waters" rather than "Confident Waters (123)"
  - type: NameIdentifier
    group: null

# Emotional Support Scurrets have a ghost role and equipment. At the moment, these are intended to be used for admemes, but
# feel free to hook them into random content.

- type: entity
  name: Emotional Support Scurret
  id: MobBaseEmotionalSupportScurret
  parent: MobBaseScurret
  abstract: true
  components:
    - type: Loadout
      # prototypes: [ EmotionalSupportScurretGear ] # NF: No PDA for the scurret
    - type: NpcFactionMember
      factions:
      - Passive
    - type: GhostRole
      makeSentient: true
      name: ghost-role-information-emotional-support-scurret-name
      description: ghost-role-information-emotional-support-scurret-description
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable

# Spawnable ESS have a ghost role, equipment, a random name and a random colour.

- type: entity
  name: Emotional Support Scurret
  id: MobEmotionalSupportScurret
  parent: [MobScurret, MobBaseEmotionalSupportScurret]
  description: Commonly known as Wawa, from the wetlands of Planet Wawa, these critters make up the bulk of Arnold's Pizza's "loyal workforce". This one is here as a temp.
