- type: entity
  parent: [GrenadeBase, BaseC3PirateContraband]
  id: PirateGrenadeBase
  abstract: true
  components:
  - type: RandomTimerTrigger
    min: 2
    max: 8
  - type: TimerTrigger # todo: make it activate through welder/lighter/fire instead
    delay: 5
    examinable: false
    initialBeepDelay: 0
    beepSound: /Audio/Effects/lightburn.ogg
  - type: Damageable
    damageContainer: Inorganic
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 50 # Probably thick cast iron, should be a bit beefy
      behaviors:
      - !type:TriggerBehavior
      - !type:DoActsBehavior
        acts: ["Destruction"]

- type: entity
  parent: PirateGrenadeBase
  id: PirateGrenadeRadiation
  name: green pirate grenade
  description: A foul-smelling grenade that makes you feel fuzzy.
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Bombs/pirate_caustic.rsi
    layers:
    - state: icon
      map: ["enum.TriggerVisualLayers.Base"]
  - type: ExplodeOnTrigger
    keysIn:
      - timer
  - type: Explosive # Weak explosion with rad damage spread over a large radius.
    explosionType: Radioactive
    totalIntensity: 40
    intensitySlope: 0.7
    canCreateVacuum: false

- type: entity
  parent: PirateGrenadeBase
  id: PirateGrenadeConcussion
  name: gray pirate grenade
  description: A solid grenade that feels like a cannonball.
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Bombs/pirate_explosive.rsi
    layers:
    - state: icon
      map: ["enum.TriggerVisualLayers.Base"]
  - type: ExplodeOnTrigger
    keysIn:
      - timer
  - type: Explosive # Weak explosion in a very small radius. Doesn't break underplating.
    explosionType: DemolitionCharge
    totalIntensity: 50
    intensitySlope: 5
    maxIntensity: 6
    canCreateVacuum: false

- type: entity
  parent: PirateGrenadeBase
  id: PirateGrenadeFire
  name: red pirate grenade
  description: A grenade that's hot to the touch; prone to catch things on fire.
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Bombs/pirate_fire.rsi
    layers:
    - state: icon
      map: ["enum.TriggerVisualLayers.Base"]
  - type: SmokeOnTrigger
    keysIn:
      - timer
    duration: 10
    spreadAmount: 10
    smokePrototype: Smoke
    solution:
      reagents:
      - ReagentId: Phlogiston
        Quantity: 8
      - ReagentId: Napalm
        Quantity: 8
  - type: EmitSoundOnTrigger
    keysIn:
      - timer
    sound: /Audio/Items/smoke_grenade_smoke.ogg
    positional: true
  - type: DeleteOnTrigger
    keysIn:
      - timer
